![]() Or, of course, by playing more skillfully: there are some godlike speedrun and challenge videos out there that are amazing to watch. Every loss could always have been prevented by playing a bit more carefully and observing your surroundings more closely. It is brutally punishing tiny mistakes rapidly snowball in surprising and often hilarious ways. However, it's got great controller support on every platform and customizable UI. So from an accessibility standpoint, it's not a game that people with very poor eyesight or physical disabilities are realistically going to be able to excel at. ![]() It's a precision platformer, not a turn-based strategy game. There are lots of games that are simply unplayable on a TV due to something as simple as font size, even if the game technically supports the resolution and has controller support. ![]() Increased control and accuracy take your gaming experience to a new level with the Backbone One controller. The reason I bring it up is because it is a game that I can play just as easily on my mac laptop or on my PC with an xbox controller hooked up to the TV. Jupiter Hell has full support for controllers. I personally love 2d, pixel-art of DCSS and Into The Breach and low poly Everything Game (non-roguelike everything sim by David OReilly w/ Alan Watts voiceover), exalt ASCII palette of Cataclysm, respect Brogue but can't stand TOME and ADoM visual style for some reason.ĭon't know if it fits the bill but I freaking love Spelunky. What are other cross-platform roguelikes with good graphics and optimised controls that you enjoy most? Visual thing is personal, so pls feel free to share things you find beautiful. What's your fav things about the game? No spoilers for newcomers please ) Like disabling non plot-related voicover or even customising curse\clean\serious tone. JH console ports are on the way and this battle is going to be legendary. Like, good luck enjoying Caves of Qud without full PC keyboard with digits pad or optimising its controls without manuals, wiki, C# and mods. Kudos to Kornel Kisielewicz, team and community! trying to 'solve' the game by focusing excessively on gibbing takes the fun out of it imo. Claim about fair difficulty seems very true to me: i've never experienced death that was not fun or seemed unavoidable because of how the game is built instead of because of how i play it. Jupiter Hell's meant to be fast-paced and completable on nightmare in under 2 hours (I take my time fully exploring levels and even my runs were in the 1-1.5 hour range).
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