![]() Sound is a midi selection of songs that can be catchy on occasion – not as good as the Sims titles, but decent all the same.Īn early pioneer of the city-building and simulation genres, SimCity 2000 feels quaint by modern standards but there’s still a lot of enjoyment to be had with its surprisingly deep gameplay. Even the PlayStation addition of being able to drive around your city in first person is ugly, with blocky buildings, although I did love the cutesy charm of the little arm that leans on the window as you look sideways. This is especially evident in the newspaper interludes that are difficult to real with blurred text, or the mouse-style UI that just isn’t intuitively designed for playing with a gamepad. The title doesn’t feel optimised in any way for PS1. The models are isometric sprites and hideous, your city doesn’t evolve over the years meaning a lot of repeated structures which makes things feel stale beyond the opening hours and worst of all, everything is just laggy as you’re scrolling around your kingdom. Maps are dioramas in the sky that made me nostalgic for this more simple era of gaming, you’ll be able to drive round the city in first person and there’s visual cues for everything from electricity supply to buildings going up. ![]() So I do give praise to the game for its use of colour, which is extensive and vibrant, as well as the fact that for the most part, buildings and land resembles what it’s supposed to. When you see the term "control-click," it means you should hold down the Control key on the keyboard while you click.Like so many Maxis titles, there’s no overarching plot in SimCity 2000 – you’re simply given free reign to build the metropolis of your dreams.Įven by the standards of its competitors such as Theme Park, the graphics in SimCity 2000 are barely passable on this console, looking garish and ugly for the most part. When you see the term "Shift-click," it means to hold down either Shift key on the keyboard and click the mouse button. Unless otherwise specified, whenever this manual refers to clicking, double-clicking or clicking and dragging, use the left (or only) mouse button. Release the mouse button to release the object. Click and drag-point the cursor to an object, then press and hold the left (or only) mouse button, then move the mouse to drag the object.Double-click-point the cursor to an object and briefly press the left (or only) mouse button twice quickly.Click-point the cursor to an object and briefly press the left (or only) mouse button.To play, you must know how to use a mouse for the following actions: Iīefore jumping into the tutorials, take a moment to look over the following skills and conventions that will make your stay in SimCity 2000 a pleasant one. A living organism made up of its collective inhabitants, a city is many things, but it is above all a storehouse of human characteristics. Cities are alive and have personalities, each different from all others and each in constant change. Spread throughout the manual, they give a historical and humanistic perspective to planning that you may wish to incorporate into your city designs.Ĭities are for people: a place for their hopes and dreams, their work and play, their homes and homes for their children. This series of vignettes about cities and city planning was provided by Richard Bartlett, AIA, Architect. You may figure everything else out on your own, and never need the other tutorials, but they're here if and when you want them. We suggest that you whip through the first tutorial, then go play on your own for a while. The third one goes into detail on a few of the advanced features. The second one focuses on creating, editing and modifying your city's terrain, both before and after you've begun building your city. The first one is a general overview of the basic features of SimCity 2000-enough so you can start a new city, and get going on your own. ![]() There are three tutorials, each designed to be finished in one short sitting so you can get them out of the way and get on with the important business of building and running your cities. These tutorials are designed to help you adjust to your new office with as little transition time as possible. It's a tough game, but somebody's gotta play it. Congratulations! By the virtue of owning SimCity 2000 you are hereby proclaimed Mayor of a million cities and ruler of a billion simulated lives (your Sims).
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